cørt.
back to the control centre

Running the brand side of cørt

What each tab is for, what happens on its own, and the handful of rules the system will not let anyone break. Written for whoever is on the screen, not for whoever built it.

How the whole thing hangs together

A brand joins and agrees a share. Their products go on the cørt shop once you approve them. A player buys on the cørt shop. Every half hour a job reads the shop, splits each order into one part per brand, and puts each part in front of the brand that has to pack it. The brand posts it and enters the tracking. The same job pushes that to the shop, so the shop emails the customer their tracking. Fourteen days later the brand's money is payable and you draw a statement and pay it.

Nothing in that list waits on anyone remembering to run it, apart from your approvals and your payouts.

Applications Applications

Every brand that applies lands here with their website and catalogue size. Approve or decline. Approving sends them their welcome and opens their account at the standard 20% until a share is actually agreed with them.

Affiliation Affiliation

Where the share is settled. A brand offers what they are happy to give; you accept, counter or decline. The rate only ever moves when somebody accepts an offer, so nobody can drift onto a number that was never agreed.

Products Products

Everything brands have ticked for us to sell. Approve it, then queue it. Within half an hour it is on the cørt shop with the brand's photos, price and name, and the listing keeps itself in step with their stock.

Your approval is the only thing that puts a product in front of a customer. Nothing else can reach the shop, and nothing publishes itself.

Orders Orders

Both halves of every sale: the brand's part and cørt's own stock, with what cørt keeps on each. At the top you get what needs you today.

What the numbers mean

  • Awaiting acceptance — the brand has not picked it up yet.
  • Late — past the time they were given to accept or post it.
  • Problems — a brand has flagged it: out of stock, damaged, cannot post.
  • Owed to brands — money earned and not yet paid out.
  • cørt earned — our share on the same orders.

When you have to step in

Use the team override on an order to cancel it, re-open it, or mark it a problem. Cancelling also stops the money owed on it.

Use it when a brand has gone quiet and the customer is waiting. Everything you do here is written down against the order.

Payouts Payouts

  1. Money becomes payable fourteen days after the brand posts the parcel, which is the returns window.
  2. Build a statement for that brand. It gathers everything that has passed the window and nothing that has not.
  3. Pay it from the bank as you normally would, then record it as paid with the reference you sent it as.
The system refuses to draw money early, refuses a payment with no reference, and refuses to pay the same statement twice. Those are not warnings, they are refusals.

Settings and your team Settings

Invite a teammate by email and they set their own PIN on a link that expires. Everyone changes their own username and PIN here, and nobody has to ask anyone for a password.

What runs on its own

All three are safe to run twice: filing the same order again updates it rather than duplicating it, and a dispatch already sent to the shop is never sent again.

If something looks stuck